![]() ![]() The connection becomes more interesting since the founder of Arika himself, Akira Nishitani, was one of the key developers behind Street Fighter II. It became a trilogy in its own right outside of the mainline continuity, before rebooting itself into a completely original game they always meant it to be. This game was Street Fighter EX, a spin-off featuring a cast of brand-new characters alongside familiar faces. ![]() ![]() That’s what Arika tried to do initially, until deciding to not only collaborate and do business with their former employer but to have their first project be a Street Fighter title. You would think a team of talent leaving Capcom would go on to create their own original idea. Meanwhile, back in 1995, a new Japanese developer and publisher by the name of Arika emerged on the scene, composed of ex-Capcom employees. It’s a trend that carried on in Street Fighter IV and Street Fighter V, with each DLC drop bringing back old favorites to rejoin the tournament. It was a tremendous risk taken by Capcom, when they introduced an entirely new cast of world warriors, before slowly but surely caving into fan pressure, and later bringing back more familiar faces from the still-iconic Street Fighter II roster. Street Fighter III was perhaps the least commercially successful entry for the franchise. Can you imagine any Street Fighter game without Ryu or Ken somewhere? Capcom has tried to branch out in the past, hoping for a new generation of combatants to be accepted by fans, but no matter how cool the new character designs and their movesets may be, fans simply cannot imagine playing these games without their favorites intact. Fighting game continuity has always been a puzzling affair, in which simply writing off characters simply isn’t an option. ![]()
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